2) I always start colouring the skin (my order is: skin, hair, eyes, cloths, accessories, shadows, lights/reflections). If you color freely you can choose the colours from the colour palette, but in this case we are colouring using the Gotoh style, so we pick the colors directly from the figure using the eyedropper (fig. above). Select the right shade of pink clicking on part of Ruri’s face.
Create a new level and rename it “base skin” or what you’d like most, and set it on “multiply”.
Now, there are two methods of colouring. I like to colour as I was colouring with pastels, free hand, following the borders but without a graphic tablet it can be boring and difficult, so I suggest you a second method, a mouse friendly method. 8D
METHOD 1: Select the brush and follow the borders XD
Take note of the importance to set the level on “multiply” rather than “normal” with these two images:
You can also follow the borders accurately (I do it almost always if I’m not in a hurry XD) or “go beyond” and then correct yourself with the eraser, or just “cover” the errors with the layer above (Obviously, setting the two levels on “normal”)
So you can:
- Colour accurately (Note well: I darkened the pink to make it more visible):
- Colour messily and then correct:
- Colour messily and “cover” with the above layer: download this psd if you want and once opened take a look at the layer window and notice:
a) the order of the layers
b) the setting of the layers (on “normal”)
c) the fact that the pink of the face “go beyond” the hair and the sleeve
d) now, if you make visible “base hair” and “base cloth” in order (look to the image below), clicking where the circle is… you’ll see the errors with the pink is covered! This because the two levels above the “base skin”, not being set on “multiply”, don’t overlap the colors below! Understood?
Alternative way for the coloringa) the order of the layers
b) the setting of the layers (on “normal”)
c) the fact that the pink of the face “go beyond” the hair and the sleeve
d) now, if you make visible “base hair” and “base cloth” in order (look to the image below), clicking where the circle is… you’ll see the errors with the pink is covered! This because the two levels above the “base skin”, not being set on “multiply”, don’t overlap the colors below! Understood?
METHOD 2
Lasso! Select the “polygonal lasso” tool.
This is a work of patience, because there are many areas to select, but let’s start to create our selection following the line art. I started clicking where the red circle is, then I moved in counter-clockwise clicking each time where you see the point of the arrow. To put it simple, you must create a selection using an outline with some guide points. The outline closes when a little circle appear under the pointer/lasso.
(YOU MUST TRY AND LEARN)When this is done and ALWAYS keeping pressed the Shift key, redo the previous step and create many others outlines (which will unite thanks to the Shift key) until you obtain:
We have now selected the areas where we want to make all pink (keep in mind you are in the “basic skin” level set on “multiply). Now using the paint bucket tool with the colour picked with the eyedropper from Ruri image, click INSIDE the selection made with the lasso and you’ll obtain:
When you are familiar with the lasso (It’s not needed to be too accurate… you can be quite rough and next correct the errors with the eraser or fill the void with the brush), it is easy to colour this way, isn’t it? Anyway, I find it quite “horrid”, and seldom use it . But if someone doesn’t have a graphic tablet this is the most rapid way to colour! AH! KEEP IN MIND THAT FOR EVERY ERROR YOU CAN USE ALT+CTRL+Z! It’s not important what method you use, the important is to obtain (more or less):
Colour hair and clothes.3) Now… repeat what previously done for the hair (use the method you like most). Remember, if you think to go out from the border with the colour even in this case, there is no layer above to cover your error. So be precise!
Next, the dress
The Ruri back pack…
And then the eyes, the hair slide and the spheres… … Et voilà! Base colours done! The result should be similar to this:
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